TESTING/PROGRAMMING
Wednesday, 9th of November, 2005 @ 6:28am
A majority of games are designed around real spaces; for example San Francisco Airport. PSP Structures could be site specific and allow Passionate game players to experience both virtual and real spaces in parallel.
Shona Kitchen
SIMULATION
Sunday, 6th of November, 2005 @ 5:05pm
The virtual world is a beautiful place.... but just not quite satisfying enough. Nothing beats the real brutal beauty in hard core functional machinery.
With the psp a direction which combines both is manifesting..................person/machine/psp
Shona Kitchen
COMMUNITY/TRANSFORMABLE SPACE
Sunday, 23rd of October, 2005 @ 11:43am
Image no.1: Fly-By-Community. A community so passionate about
flight they make it their home.
Image no.2: Gasworks. It was not until i was 15 that i realised a gas container
grew and shrank depending on how much gas it contained. I am still
in awe whenever i see one.
Image no.3: Oil Rig. A structure built specifically for one function and to withstand
the brutal environment it has placed itself within.
Shona Kitchen
+ REAL PHYSICAL PRESSURE?
Tuesday, 11th of October, 2005 @ 4:51am
Playing with the psp, our sensations are limited to the strain of ones eyes and brain… a few erratic muscle twitches. But nothing that can account for being aware of ones physicality, both in oneself and against ones opponent. A real future of unused bodies does not seem that far fetched really!
What if we combine 2 games: psp v psp + human v human
Shona Kitchen
STRANGE SPACES/STRANGE CONSEQUENCES
Wednesday, 5th of October, 2005 @ 4:08am
When one does things one is not meant to do, there is always a consequence............
Sometimes the consequence is worth the wrong doing........
Images:
1. The consequences of a man trying to steal electricity
2. An electric shock mouse trap
3. A gallery in a turned over truck
Shona Kitchen
LETHALLY FUN!!!!!!!!!
Wednesday, 28th of September, 2005 @ 7:45am
One evening I thought about building a Beretta 9mm pistol out of Lego. It has always been the handgun for me so, on a whim, I decided to see what I could come up with. Without hitting the web for pictures, I threw one together in about 2 hours, using only memories from movies, video games and my friend’s Series 92 for reference. Since then the model has been refined in many ways. For detailed information on the evolution of the kit, read below. If you’d like to purchase one, now you can! The information here covers up to the 3rd generation of the model’s evolution, but we’re now offering a 4th generation version for sale which includes easier-to-follow instructions and a sturdier design.
Learn how to build your own at
http://onyx.malagraphixia.com/
and then check out the real one
http://www.beretta.com
Shona Kitchen